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About 3D models

Here are some important things to keep in mind when preparing 3D models for VIVE Sync.
  • To make sure you can load your 3D model and that all meeting participants can view it, follow the recommended 3D model specifications below.

    On PC VR platforms, you can load large files in VIVE Sync from your computer, depending on amount of available system memory. The recommended 3D model specifications for PC VR are applicable if all participants are using PC VR headsets.

    Due to differences in performance between all-in-one VR and mobile platforms, there are limitations to the size and content of 3D models. If an uploaded file exceeds the limit, the model may fail to load on the VR headset. Participants using Viewer mode on mobile devices may also not be able to view the model.

    PC VR All-in-one VR and Mobile
    Polygons 15,000 or below recommended 5,000 or below recommended, 200,000 maximum
    File size 150 MB or below recommended 60 MB or below recommended, 300 MB maximum
    Texture resolution 4096 x 4096 or below recommended 1024 x 1024 recommended, 2048 x 2048 maximum
  • FBX, OBJ, and glTF (.gltf/.glb) files must be packed into their respective .zip files before upload.

    Pack any textures with your 3D model in the .zip file.

  • Unity asset bundle (.ab) files do not need to be packed into a .zip file.

    To ensure that all meeting participants can view your 3D model, we recommend building and uploading your model for PC, Android, and iOS platforms (appending their filenames with "‍*_windows.ab"‍, "‍*_android.ab,"‍ and "‍*_ios.ab"‍) to accommodate all devices.

For more information on working with 3D models, see the Guide on Preparing 3D Models for VIVE Sync.

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