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Setting up Marker-Based Location Sharing with one ArUco marker

Create an ArUco marker for Marker-Based Location Sharing and set it up in your play area.
Note: Marker-Based Location Sharing can only be used in VO Mode setups.
  1. Set up the headsets you'll use in the play area. See Setting up the headsets.
  2. Optional: Set the tracking origin of your virtual scene. This will be used to align the height of the virtual scene according to the height of the marker you create. See Aligning the height of a virtual scene using an ArUco marker for details.
  3. Create an ArUco marker. See Creating ArUco markers for Marker-Based Location Sharing.
  4. Place the marker in your play area in a central location. You can put it on the floor or wall, as long as it is clearly visible. For details, see Creating ArUco markers for Marker-Based Location Sharing.
  5. Move to the play area and put on your headset. The headset should wake from standby mode.
  6. Scan the ArUco marker with your headset. Make sure to stand up straight and keep your head steady while scanning.

    Location sharing will start automatically. Each player's position will be aligned by the headset tracking engine.

    Tip: If you lose tracking after sharing your location, try moving backward and forward to restore tracking. If tracking isn't restored immediately, scan the ArUco marker again to reset your position.
    Note:
    • After you scan a marker, marker detection will be disabled on the headset. You can re-enable marker detection with the scan marker API.
    • When you exit an application during play, location sharing will stop and your position will reset. You can resume location sharing after reopening the application with the resume location sharing API.

    See Marker-Based Location Sharing APIs (AIO) for details.

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