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Marker-Based Location Sharing JSON files

Two types of JSON files can be employed when creating VR content that incorporates ArUco markers for Marker-Based Location Sharing.

Text strings that define marker settings can be inserted into a JSON file stored on the headset or directly into an application's code. The marker settings are then sent to the headset's tracking engine through one of the associated location sharing APIs, enabling the headset to identify the ArUco markers in the play area. See Marker-Based Location Sharing APIs (AIO).

  • marker_list.json

    The strings included in this file can be implemented independently of code. The JSON file is uploaded to the internal or external headset storage, and the marker settings are applied when the application loads the strings in the JSON file.

    With this method, an application's code doesn't need to be modified for the marker settings to be applied.

  • marker_list_escape.json

    The strings included in this file can be embedded directly into code. The strings are copied and pasted into an application's code, and the marker settings are applied when the headset loads the application.

    With this method, the headset doesn't need to access a JSON file from internal or external storage to apply marker settings. The marker settings are applied when the headset loads the application.

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