VIVE Focus 3 Eye Tracker

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België
Česká republika
Denmark
Iceland
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Lietuva
Lëtzebuerg
Malta
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An insightful add-on

Unlock new possibilities with the VIVE Focus 3 Eye Tracker—the ideal add-on for a more immersive and natural virtual experience.

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VIVE Focus 3 Eye Tracker

Gain a heightened level of VR immersion, foveated rendering, and eye-movement analytics. The user-friendly add-on easily attaches with a magnet and provides IPD adjustment to optimise your eye comfort.

Contact Sales ›

Discover the benefits of eye tracking*

  • Add emotion to communication**

    Enhance communication with eye movement to add emotion and expression for more natural interactions.

  • Gain insights to eye movement

    Measure duration and locate direction with heat mapping and gaze tracking for improved user behaviour analysis.

  • Make handheld controllers optional

    Simplify input methods. Implement gaze-based menu navigation. Point, select, and zoom without controllers. Create content accessible for individuals with limited mobility.

Bring avatars to life

Boost human interactions in VR

Bring realistic eye movement to virtual avatars. Show expressive, non-verbal interactions in virtual conferences, chat groups, and VIVE Sync remote meetings.

Try out VIVE Sync ›

Performance capture

Animate movement easily and quickly

Capture facial performances and create animation for game production, animation, AR, and VR experiences.

Foveated rendering

Allocate GPU workload, dynamically

Harness eye tracking for dynamic foveated rendering. Optimise rendering performance to what's in line of sight rather than peripheral vision.

Product Features

Dual-tracking cameras

The dual-camera setup with supporting IR illuminators is capable of capturing data for gaze origin and direction, pupil size, pupil position, and eye openness.

Low-profile design with magnetic attachment

The lightweight module easily attaches magnetically to the headset without impacting the balanced ergonomics.

IPD adjustment

IPD adjustment with eye tracking guidance.

Developer resources

  • VIVE Wave

    VIVE Wave enables easy XR content development and high-performance device optimisation for third-party applications.

    Learn More ›
  • OpenXR

    OpenXR is a royalty-free, open standard that provides high-performance access to augmented and virtual reality platforms and devices.

    Learn More ›
  • VIVE Business Streaming

    VIVE Business Streaming allows SteamVR™ compatible content to be streamed from your computer to the Focus 3.

    Learn More ›

MetaHuman support

VIVE Focus 3 Eye and Facial tracker are both capable of connecting to high-fidelity Unreal Engine's MetaHuman digital characters. *Unreal Engine is required for character rigging.

Learn More ›

Specs

What's in the box

  • VIVE Focus 3 Eye Tracker
  • Gasket Spacer
  • USB Type-C Cable
  • Quick Start Guide
  • Safety Guide
  • Warranty Card

Specs & Details

VIVE Focus 3 Eye Tracker specs

Headset compatibility VIVE Focus 3
Attachment Magnetic
Connectivity USB Type-C
Weight 54g +/- 3g

Eye tracking specs

Gaze data output frequency (binocular): 120 Hz
Accuracy: 0.5°~1.1°
Calibration: 5 points
Data output:
  • Timestamp
  • Gaze origin
  • Gaze direction
  • Pupil position
  • Pupil diameter
  • Eye openness
  • Eye expression
  • Issue detector
Interface: WAVE SDK, OpenXR support for all-in-one VR coming soon.
SDK engine compatibility: Unity, Unreal

Reimagine the workplace with VIVE

VIVE Focus 3 Facial Tracker

Precisely capture every smile, laugh, and thoughtful expression. VIVE Focus 3 Facial Tracker makes it possible to convey nonverbal responses for even more enriching communication.

Learn More ›

VIVE Focus 3

Enabling best-in-class graphics, ergonomics, and advanced business applications that will transform the way you work.

Learn More ›

Need help? Visit our support site >

See how VIVE Business can work for you

Unmatched VR hardware, software, and services.

Contact Sales

*Content compatibility required.

**Learn Moreabout eye-tracking data privacy.
†User performance data collection and usage may vary based on content and be restricted under applicable privacy law.
‡Within FOV 20°
‡Eye surgery, eye disease, heavy makeup, and high myopia may affect eye tracking performance.