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Phenomena and HTC VIVE Reinvent the Location-Based Experience

VR eSport Arena Ushers in the Future of Location-Based Entertainment

2-player-experience

Location Based Entertainment | Use Case | Entertainment

8 minute read

Virtual reality has enabled the transformation of the entertainment and attractions industry. Location-based entertainment (LBE) companies have been the first to witness this shift as they develop attractions that generate reoccurring business.

Find out how Phenomena , a pioneer in the entertainment industry, has leveraged VIVE virtual reality headsets, accessories, and multiplayer free-roam software to attract customers from around the world.

Download the case study