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Ep 1: The Practicality of VR—Location-Based Entertainment

practicality-of-vr_webinar-series_header

Location-Based Entertainment | Entertainment | Practicality of VR

Video & audio available

Hear from top technologists and VR pioneers as they discuss the successes and challenges of using VR in areas such as the operating room, on the battlefield, and at location-based entertainment sites. Listeners will get insight into the practicality of industry use cases from leading experts as they look to stay on the cutting edge of technology and its potential for driving industries forward.

In this episode, location-based virtual reality (LBVR) entrepreneur, Bob Cooney will interview a diverse panel of LBVR game creators, operators, and distributors as they discuss the Practicality of VR in Location-Based Entertainment. Pioneers from VRSenal, The Family Entertainment Group, Creative Works, and Lucky Strike will bring their perspectives on where they see the LBVR market manifesting and provide key insights that will steer broader VR adoption in the entertainment space.

Learn:

  • Challenges when moving end-users from 2D screens to VR
  • Changes needed to take VR mainstream
  • Attended vs unattended VR; the good, bad, and the ugly
  • Why some VR attractions are not profitable

Watch Episode 1

About the Speakers

Bob Cooney
Virtual reality speaker, author, futurist, and entrepreneur
Bob Cooney is a virtual reality speaker, author, futurist, and entrepreneur. An Inc. 500 CEO, Bob has launched nine startups with multiple exits and a successful NASDAQ IPO and has educated VR creatives, suppliers, and operators worldwide for over 25 years.
bobcooney.com

Armando Lanuti
President and Owner, Creative Works
Award-winning, full-service partner for designing, fabricating, installing, and successfully running amusement experiences. Creative Works has designed entertainment venues for over 20 years.
thewoweffect.com

Ben Davenport
CEO, VRSenal
vrsenal.com A designer of fully automated and unattended VR games and experiences. Its flagship product, the Monolith, features a small, 7.25 square foot footprint, armored, commercial-grade HTC headsets, VR-ready PC hardware, and the arcade-exclusive Rhythmatic 2.

George Smith
President & CEO, Family Entertainment Group
With over 30 years of experience in the entertainment and amusement industry, George has provided consulting, operations, and business development for world-class amusement parks, resorts, and family entertainment centers.
fegllc.com

Jim Bennington
Vice President of Games & Entertainment at Lucky Strike Entertainment
“Most of my life I have done what I wanted to do. I have had fun on the job!” -Walt Disney-
luckystrikeent.com