Face- and eye-tracking are pushing the envelope how we meet and collaborate in VR and enable even more use-cases for productive collaboration.
Christoph Fleischmann
CEO and Founder, Arthur Technologies
Facial Tracker for VIVE Focus Series captures and projects natural emotions in virtual reality.
Signal intentions and emotions in real-time. Precisely capture true-to-life facial expressions and mouth movements, and synchronize with avatar movements with near-zero latency.
Face- and eye-tracking are pushing the envelope how we meet and collaborate in VR and enable even more use-cases for productive collaboration.
Christoph Fleischmann
CEO and Founder, Arthur Technologies
The new VIVE Focus 3 Facial Tracker, allows for more vivid virtual human interactions, and will have a great impact on how VTubers perform in the future.
Christopher Chen
Founding Director of Asian Virtual Human Association
We've been able to leverage VIVE Focus 3's facial and eye-tracking technology for an unprecedented portable and expressive experience for live actors.
Alex Coulombe
Co-Founder and Creative Director with Agile Lens
The new VIVE Trackers will allow us to develop new simulators in various areas of nursing, emergency medicine, and much more.
Dmitry Dudarev
CTO, MedVR
Operators utilize the Wrist, Eye, and Facial tracking peripherals for precision weapon tracking and comprehensive data analysis providing invaluable, real time user feedback.
Landon Curry
xReality Group
Add an additional layer of non-verbal communication to human interactions across education, healthcare, human resources, and creative industries.*
Show true-to-life facial expressions on your avatar in virtual events, chat groups, and VIVE Sync remote meetings to boost engagement with your peers.
Try out VIVE Sync ›Facial tracking can help improve soft skills in presentation coaching, customer service management, workplace etiquette training, and more. Enable users to track and improve their emotional IQ, helping to achieve better real-life outcomes.
Capture facial performances and create animation for game production, animation, AR, and VR experiences.
Facial Tracker for VIVE Focus Series camera captures expressions through 38 blend shapes across the lips, jaw, cheeks, chin, teeth, and tongue.
Smooth tracking of facial expressions for lifelike interactions.
Facial Tracker for VIVE Focus Series supports Unity, Unreal Game Engine, and Native support.
Explore the full potential of this next frontier of VR with an optimized runtime for facial tracking.
Seamlessly connect to the headsets built-in USB Type-C port. No additonal adaptors or cables needed.
VIVE Wave enables easy XR content development and high-performance device optimization for third-party applications.
Learn More ›OpenXR is a royalty-free, open standard that provides high-performance access to augmented and virtual reality platforms and devices.
Learn More ›VIVE Business Streaming allows SteamVR™ compatible content to be streamed from your computer to your headset. Facial tracking works with PC-VR applications that support the OpenXR Facial Tracking API extension or VIVE SRanipal Facial Tracking SDK.
Learn More ›Facial Tracker for VIVE Focus Series, VIVE Focus 3 Eye Tracker, and VIVE Focus Vision are capable of connecting to high-fidelity Unreal Engine's MetaHuman digital characters. *Unreal Engine is required for character rigging.
Learn More ›Headset compatibility | VIVE Focus Vision, VIVE Focus 3 |
---|---|
Sensor | Mono camera @60Hz Diagonal field of view 151° |
SDK support | Unity, Unreal Engine, and Native support |
Connectivity | USB Type-C |
Weight | 11.6g +/-1g |
All-in-one VR support | VIVE Wave |
PC-VR Support | OpenXR over VIVE Business Streaming |
Gain access to insightful, user-tracking data with the VIVE Focus 3 Eye Tracker—the ideal complement for a more immersive and natural virtual experience.
Learn more ›Built-in eye tracking, mixed reality, base station-free PC VR streaming, and compatible full-body tracking accessories.
Learn more ›*Content compatibility required.
User performance data collection and usage may vary based on content and be restricted under applicable privacy law.