<< Back to Stories
Students Learn by Doing With Virtual Reality
Articles | Education | Use Case
On Demand
Technology in the classroom continues to evolve as teachers and admins assess creative ways to optimize their curricula. The introduction of virtual reality has enhanced lessons designed to elicit kinesthetic learning or “learning by doing.” As instruction in virtual environments continues to be adopted, early users in secondary and higher education are seeing promising results.
Hosted by Steve Grubbs, CEO of VictoryXR, the leader in VR education software, and HTC VIVE, the premier VR platform and ecosystem for businesses and consumers, tune in to this informative VR discussion to understand:
Hosted by Steve Grubbs, CEO of VictoryXR, the leader in VR education software, and HTC VIVE, the premier VR platform and ecosystem for businesses and consumers, tune in to this informative VR discussion to understand:
- How educators are building lesson plans using virtual reality
- The impact of student engagement through kinesthetic learning
- Findings showing an increase in student participation, attendance, and retention
Presenters:
Steve Grubbs
|
Candace Berkeley
|
Taz Abbas
|