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Introduction
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Tracking modes
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ArUco markers and marker-based tracking features
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ArUco markers
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Marker-based tracking features
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Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Setting up Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
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LBE Mode/LBE Hybrid Mode setup
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LBE map configuration
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Marker-Based Drift Prevention setup
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Marker-Based Advanced Relocation setup
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Marker-Based Scene Alignment setup
- Setting up Marker-Based Scene Alignment
- Configuring the position of an ArUco marker in a virtual scene (Unity)
- Creating ArUco markers for Marker-Based Scene Alignment
- Setting up Marker-Based Scene Alignment with VIVE Business Streaming
- Marker-Based Scene Alignment APIs (AIO)
- Marker-Based Scene Alignment APIs (PC VR)
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Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
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Other services
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Additional features
- Contact Us
Moving a user to a specific point in a virtual scene
Marker-Based Location Sharing can be used to move a user to a specific point in a virtual scene based on the position of an
ArUco marker.
You can use Marker-Based Location Sharing to align a virtual scene with physical objects placed near the user such as a desk, pillar, or box on the floor.
In a Marker-Based Location Sharing setup, when a user scans an ArUco marker, the origin point of the virtual scene is set to the position of the marker. As a result, the user is moved to the corresponding position in the virtual scene based on the position of the marker they scanned.
When setting up a marker in the play area, make sure the marker is facing the right direction. The marker in the virtual scene will be defined as follows:
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