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Introduction
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Tracking modes
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Marker-based tracking features
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Tools and applications
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Headset setup
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Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Running Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
- Marker-Based Location Sharing JSON files
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LBE Mode/LBE Hybrid Mode setup
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LBE map configuration
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Marker-Based Drift Prevention and Marker-Based Relocation setup
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Marker-Based Scene Alignment setup
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Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing VR controllers with a headset
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
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Other services
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Additional features
- Contact Us
Anchor controller and tracker origin points
The origin points of an anchor controller or wrist tracker are defined as follows:
Anchor controller origin
When installing an anchor controller, make sure the control panel is parallel to the ground (horizontal).

The anchor controller's y axis is perpendicular to the control panel, and the z axis is parallel to the controller handle. The x axis is perpendicular to the y axis, following the right-hand rule.

Anchor wrist tracker origin
When installing an anchor wrist tracker, make sure the surface opposite the Power button is parallel to the ground (horizontal).

The anchor wrist tracker's y axis is perpendicular to the side with the Power button. The x axis extends toward the VIVE™ logo, and the z axis is perpendicular to the y axis, following the right-hand rule.
