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Introduction
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Tracking modes
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Marker-based tracking features
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Tools and applications
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Headset setup
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Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Running Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
- Marker-Based Location Sharing JSON files
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LBE Mode/LBE Hybrid Mode setup
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LBE map configuration
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Marker-Based Drift Prevention and Marker-Based Relocation setup
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Marker-Based Scene Alignment setup
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Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing VR controllers with a headset
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
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Other services
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Additional features
- Contact Us
Creating ArUco markers for Marker-Based Relocation
ArUco markers created for
Marker-Based Relocation allow headsets to resume tracking after they power on or wake from standby.
Note:
To avoid potential issues when generating JSON files with the VIVE ArUco Marker Generator, make sure your computer's display language is set to English.
- Open the VIVE ArUco Marker Generator on your PC.
- For Marker ID, enter a value between 0 and 99.
- Specify the length of the sides of the marker in centimeters.
- Specify the DPI for the marker. DPI is set to 72 by default.
- For Function, select Marker-Based Relocation.
- Click Save. The marker settings will appear on the list.
- Click Generate. The marker settings will be downloaded as a JSON file.
- Copy the JSON file to the mobile device you'll use to create the LBE map.
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