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Introduction
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Tracking modes
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Marker-based tracking features
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Tools and applications
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Headset setup
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Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Running Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
- Marker-Based Location Sharing JSON files
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LBE Mode/LBE Hybrid Mode setup
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LBE map configuration
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Marker-Based Drift Prevention and Marker-Based Relocation setup
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Marker-Based Scene Alignment setup
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Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing VR controllers with a headset
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
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Other services
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Additional features
- Contact Us
Anchor controller and tracker origin points
The origin points of the anchor controller or wrist tracker are needed when aligning the VR and anchor coordinate systems.
The origin points of an anchor controller or wrist tracker are defined as follows:
Anchor controller origin
When installing an anchor controller, make sure the control panel is parallel to the ground (horizontal).

The anchor controller's y axis is perpendicular to the control panel, and the z axis is parallel to the controller handle. The x axis is perpendicular to the y axis, following the right-hand rule.

Anchor wrist tracker origin
When installing an anchor wrist tracker, make sure the surface opposite the Power button is parallel to the ground (horizontal).

The anchor wrist tracker's y axis is perpendicular to the side with the Power button. The x axis extends toward the VIVE™ logo, and the z axis is perpendicular to the y axis, following the right-hand rule.

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