Marker-based tracking features
Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing with one ArUco marker
- Setting up Marker-Based Location Sharing with two ArUco markers
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Running Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
- Marker-Based Location Sharing JSON files
LBE Mode/LBE Hybrid Mode setup
LBE map configuration
Marker-Based Drift Prevention and Marker-Based Relocation setup
Marker-Based Scene Alignment setup
Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing VR controllers with a headset
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
Apps and services
- Contact Us
Passenger Mode uses the headset's internal measurement unit (IMU) sensor to track devices and generate poses using only rotational motion (3DoF).
Passenger Mode utilizes inverse kinematics to prevent tracking performance from being affected by the physical environment. Controllers in Passenger Mode work best when above waist height and in close proximity to the user. Although Passenger Mode provides a smooth, stable tracking experience, drift may still occur over time due to accumulated yaw rotations.
Passenger Mode is useful for VR simulators, guided vehicles, and certain types of amusement park rides.
For pre-setup information, see Pre-setup. For details on setting up Passenger Mode, see Setting up the headsets.
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