Marker-based tracking features
Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing with one ArUco marker
- Setting up Marker-Based Location Sharing with two ArUco markers
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Running Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
- Marker-Based Location Sharing JSON files
LBE Mode/LBE Hybrid Mode setup
LBE map configuration
Marker-Based Drift Prevention and Marker-Based Relocation setup
Marker-Based Scene Alignment setup
Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing VR controllers with a headset
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
Apps and services
- Contact Us
Visual Odometry (VO) Mode
In multiplayer VR setups where users frequently rotate in and out of the play area, recalibrating the headset for each user and restarting the VR experience in a specific location can be very time consuming.
When using VO Mode, 6DoF tracking starts right after the user puts on their headset, and both the direction of view and center of coordination are set according to the user's orientation.
In VO Mode, no map is saved on the headset. However, even without a map, VO Mode still allows users to set headset orientation and floor position.
In addition, VO Mode can be used with Marker-Based Location Sharing to allow multiple users to share their locations in the same VR space while minimizing the turnover time between user rotations in and out of the play area. For details, see Marker-Based Location Sharing.
VO Mode is designed for:
- Large, multiplayer VR setups that emphasize viewing experiences
- Single-player arcade games where users stand in the same place for the entirety of play
- Athletic training sessions where teammates take turns performing specific exercises
For pre-setup information, see Pre-setup. For details on setting up the headsets, see Setting up the headsets.