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Introduction
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Tracking modes
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Marker-based tracking features
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Headset setup
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VBC web
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Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing with one ArUco marker
- Setting up Marker-Based Location Sharing with two ArUco markers
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Running Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
- Marker-Based Location Sharing JSON files
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LBE Mode/LBE Hybrid Mode setup
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LBE map configuration
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Marker-Based Drift Prevention and Marker-Based Relocation setup
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Marker-Based Scene Alignment setup
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Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing VR controllers with a headset
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
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Apps and services
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Additional features
- Contact Us
Configuring the position of an ArUco marker in a virtual scene (Unity)
Create a virtual marker in Unity and place it in a position corresponding to the position of the
ArUco marker in the physical environment.
- In Unity, open the virtual scene you plan to align with your play area.
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Create a virtual marker and place it in the scene. Make sure the position and rotation of the virtual and physical markers are precise. A closer match will increase the accuracy of scene alignment.
Remember to calculate the position from the center of the marker. Make sure the height and the distance to the nearest boundary are the same.
- Make a note of the positional data, including the parallel transport and rotation in quaternion. You'll need to use this data when creating your ArUco markers.
- Configure the marker ID and dictionary of the virtual marker by using the Configure marker ID and dictionary API. See Marker-Based Location Sharing APIs (AIO).
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