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Marker-based tracking features
Tools and applications
Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Running Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
- Marker-Based Location Sharing JSON files
LBE Mode/LBE Hybrid Mode setup
LBE map configuration
Marker-Based Drift Prevention and Marker-Based Relocation setup
Marker-Based Scene Alignment setup
Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing VR controllers with a headset
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
- Contact Us
Installing an anchor controller or tracker in a VR simulator
An anchor controller or tracker assists in motion compensation when used with a headset set up for Simulator VR Mode.
Anchor controllers or trackers can only be used with supported VR simulators.
- Install the left controller or wrist tracker in front of where the user will be seated inside the simulator or vehicle. Make sure the controller or tracker is secure.
- Put on the headset, making sure that the anchor controller or tracker stays within the headset's field of view (FOV).
Note: For optimal tracking performance, make sure the anchor controller or tracker is installed at least 40 cm away from the headset.