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ArUco markers and marker-based tracking features
Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Setting up Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
LBE Mode/LBE Hybrid Mode setup
LBE map configuration
Marker-Based Drift Prevention and Marker-Based Relocation setup
Marker-Based Scene Alignment setup
- Setting up Marker-Based Scene Alignment
- Configuring the position of an ArUco marker in a virtual scene (Unity)
- Creating ArUco markers for Marker-Based Scene Alignment
- Setting up Marker-Based Scene Alignment with VIVE Business Streaming
- Marker-Based Scene Alignment APIs (AIO)
- Marker-Based Scene Alignment APIs (PC VR)
Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
- Contact Us
Modifying map attributes
You can use VIVE Manager to modify the attributes of an existing map.
- In VIVE Manager, go to LBE map configuration and tap VR space setup.
- Tap the attribute you want to modify. You can change the map center and orientation, the map area, and the floor position.
- Follow the onscreen instructions to modify the selected attribute.
- When you're finished, tap SET to save your changes.
Note: If you leave any input fields empty, changes will not be saved.