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Types of files you can present in a VIVE Sync meeting
Currently, VIVE Sync supports the file formats listed below. Support for additional formats will expand over time.
About 3D models
Here are some important things to keep in mind when preparing 3D models for VIVE Sync:
- To ensure you can load your 3D model and all meeting participants can view it, follow the recommended 3D model specifications below.
For the PC VR platform, large files can be loaded in VIVE Sync on the computer, depending on the system memory. You can use the recommended 3D model specifications for PC VR, if all participants are using PC VR headsets.
Due to performance considerations on all-in-one VR and mobile platforms, there are limitations to the 3D model size and content. If an uploaded file exceeds the limit, the model may fail to load on the VR headset. Participants using Viewer mode on mobile devices may also not be able to view the model.
PC VR All-in-one VR and Mobile Polygons 15,000 or below recommended 5,000 or below recommended, 200,000 maximum File size 150 MB or below recommended 60 MB or below recommended, 300 MB maximum Texture resolution 4096 x 4096 or below recommended 1024 x 1024 recommended, 2048 x 2048 maximum
- FBX, OBJ, and glTF (.gltf/.glb) files must be packed into their respective .zip files before uploading.
If you have textures, pack them with your 3D model in the .zip file.
- Unity asset bundle (.ab) files do not need to be packed into a .zip file.
In order for all meeting participants to view your 3D model, it is recommended to build and upload your model for PC, Android, and iOS platforms (appending their filenames with ‘*_windows.ab’, ‘*_android.ab’, and ‘*_ios.ab’) to accommodate all devices.
For more details on working with 3D models and uploading them, see the Guide on Preparing 3D Models for VIVE Sync.