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Introduction
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Tracking modes
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Marker-based tracking features
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Headset setup
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VBC web
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Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing with one ArUco marker
- Setting up Marker-Based Location Sharing with two ArUco markers
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Running Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
- Marker-Based Location Sharing JSON files
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LBE Mode/LBE Hybrid Mode setup
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LBE map configuration
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Marker-Based Drift Prevention and Marker-Based Relocation setup
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Marker-Based Scene Alignment setup
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Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing VR controllers with a headset
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
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Apps and services
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Additional features
- Contact Us
Environment Simulation Service
The
Environment Simulation Service uses 3D simulations of your environment to check if your play area is suitable for tracking.

The Environment Simulation Service can help you determine whether your play area is suitable before tracking before setting it up.
Send the specifications of the space you intend to use as your play area to HTC, and we'll create a 3D simulation of your environment that we'll analyze to see if any improvements could be made to optimize the area for tracking.
Requirements:
- Interior measurements and dimensions of the space, including measurements for any interior walls or fixed objects
- Scene meshes and textures in common 3D model file formats (for example, FBX, DAE, and OBJ)
- Pattern designs for floors and walls, preferably in a vector file format (for example, AI, PDF, DWG, CDR, and EPS)
Note:
- If you can't provide vector files, you can submit PNGs along with the corresponding resolution in pixels. If you're not sure how to convert physical measurements to pixels, you can try an online converter such as https://www.blitzresults.com/en/pixel/.
- Scene meshes and textures are required in order to analyze complex environments. However, if the space you want to use as your play area has a simple, symmetrical shape and doesn't contain any partitions, room dividers, or interior walls, we can still create a 3D model suitable for analysis.
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