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Preparing 3D models

Follow these guidelines when preparing 3D models that won't be using Polygon Streaming.

Supported file formats

Unity Asset Bundle

VIVERSE for Business supports Unity standard and custom shaders, including animations.

Prepare AssetBundle files for all target platforms (‘*_windows.ab’, ‘*_android.ab’, and ‘*_ios.ab’) to allow users of VIVE XR Elite, VIVE Focus 3, and PC VR headsets, as well as Android™ and iOS mobile devices to view your 3D model.

3D and image formats

Use any of the following supported 3D formats for your 3D model:
  • FBX (zipped)
  • GLB
  • glTF (zipped)
  • OBJ (zipped)
Note: Only BaseColor Map is supported.
If you want to create separate texture files for your 3D model, use any of the following supported image formats for your textures:
  • PNG
  • JPG (baseline & progressive - 12 bpc/arithmetic not supported)
  • BMP (non-1bpp, non-RLE)
  • TGA

If your 3D model has separate texture files, the 3D model and textures must be packaged into a ZIP file and then uploaded. If your 3D model doesn't have separate texture files, it doesn't need to be packaged into a ZIP file. Your 3D model can be directly uploaded.

If you want to use an FBX model, the ZIP package should contain one .fbx file and all the texture images in JPG or PNG format. Make sure they're properly set and connected. You can also upload a single .fbx file if it has embedded textures.

Note: If the textures are not properly connected in your file, they will appear as plain white after conversion. Only binary FBX files are supported. ASCII-based FBX files are not supported.

Recommendations and limitations

To ensure you can load your 3D model and others can see it, follow the recommended 3D model specifications below.
PC VR Standalone VR and mobile
Polygons 15,000 or below recommended 5,000 or below recommended, 200,000 maximum
File size 150 MB or below recommended 60 MB or below recommended, 300 MB maximum
Texture resolution 4096 x 4096 or below recommended 1024 x 1024 recommended, 2048 x 2048 maximum
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