Marker-based tracking features
Tools and applications
Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Running Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
- Marker-Based Location Sharing JSON files
LBE Mode/LBE Hybrid Mode setup
LBE map configuration
Marker-Based Drift Prevention and Marker-Based Relocation setup
Marker-Based Scene Alignment setup
Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing VR controllers with a headset
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
- Contact Us
Configuring the position of an ArUco marker in a virtual scene (Unity)
- In Unity, open the virtual scene you plan to align with your play area.
Create a virtual marker and place it in the scene where you plan to put the physical marker. Make sure the marker is in the correct position and aligned as illustrated in the picture below.
If the marker's axes don't match those shown in the image, your scene may not align correctly with the physical environment.
Remember to calculate the position from the center of the marker. Make sure the height and the distance to the nearest boundary are the same.
- Make a note of the positional data, including the parallel transport and rotation in quaternion. You'll need to use this data when creating your ArUco markers.
- Configure the marker ID and dictionary of the virtual marker by using the Configure marker ID and dictionary API. See Marker-Based Location Sharing APIs (AIO).