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VIVE Business Streaming – 1.15.11c – Public

Released August 16 th , 2024

VIVE Business Streaming server - 1.15.11c

  • Significant performance improvement with reduced encoding latency, especially for Ultra mode. (Available with Nvidia GPU now)
  • [VRChat] Added support to VRCFT external module to enhance facial expression in VRChat.
  • [VRChat] Added hand tracking support to VRChat.
  • [OpenXR] Fixed hand tracking flickering issue with Unity apps.
  • [OpenXR] Fixed head-lock panel behavior with Projected Passthrough.
  • [OpenXR] Improved hand skeleton model accuracy via XR_EXT_hand_tracking API Layer to bypass SteamVR.
  • [OpenXR] Added support to projected passthrough of XR_HTC_passthrough extentsion.
    • Known issue: low FPS with Ultra mode and Passthrough with AMD GPU.
  • [OpenXR] Fixed a flickering issue with OpenXR contents, such as Beat Saber.
  • [Enterprise] Added support for trigger emulate and table static events for VIVE Ultimate Tracker. (VBS PC SDK 0.12.1 or newer required)
  • Enhanced controller tracking behavior by revising controller prediction.
  • Fixed an issue where the hand tracking scalar could be incorrect.
  • Fixed a potential issue which could cause abnormal hand tracking rotation in some contents.
  • Fixed an issue which could prevent VIVE Wrist Trackers and VIVE Ultimate Trackers from working correctly at the same time..
  • Fixed wrong floor height issue with seated mode content. For example: Quantaar.
  • Fixed a potential SteamVR crash issue when closing/restarting SteamVR.
  • Your customized SteamVR skybox background will no longer be replaced with the VIVE Streaming background.
  • Refined the identification of Unreal Engine contents for MR handling.
  • Update the log pruning mechanism to stop the log size from growing unexpectedly.

VIVE Business Streaming app - 1.0.21.14

  • New in-VR settings UI release.
  • Fixed an issue which SteamVR could be restarted after headset suspend/resume with facial tracker connected.
  • Revised reconnecting flow for better USB connection handling.
  • Resolved a potential hand tracking data lost issue in some network environments.
  • [OpenXR] Fixed an issue when both hands are out of FOV.
  • [Enterprise] Fixed a bug where VB+ VBS option “Allow wireless” being overwritten.

You can provide feedback and discuss the update over in our forums .