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Marker-Based Scene Alignment

Marker-Based Scene Alignment aligns a virtual scene with the physical environment.

Marker-Based Scene Alignment aligns a virtual scene with the physical environment by embedding the positional data of one or two ArUco markers into a virtual map created for LBE Mode or LBE Hybrid Mode. The spatial coordinates of the LBE map are aligned with the virtual scene according to the positional data provided by the ArUco markers.

In Marker-Based Scene Alignment, the LBE map is shared with both the headset and the virtual scene, allowing the headset to align with the scene according to the spatial coordinates of the LBE map. This is different from Marker-Based Location Sharing, which uses the positional data provided by an ArUco marker to share its position with other players in the play area.

With Marker-Based Scene Alignment, structural elements in the physical environment such as walls and pillars can be integrated into the virtual world to create a more realistic and immersive VR experience.

For details on setting up Marker-Based Scene Alignment, see Marker-Based Scene Alignment setup.

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