-
Introduction
-
Tracking modes
-
ArUco markers and marker-based tracking features
-
ArUco markers
-
Marker-based tracking features
-
-
Marker-Based Location Sharing setup
- Setting up Marker-Based Location Sharing
- Creating ArUco markers for Marker-Based Location Sharing
- Aligning the height of a virtual scene using an ArUco marker
- Moving a user to a specific point in a virtual scene
- Setting up Marker-Based Location Sharing with VIVE Business Streaming
- Marker-Based Location Sharing APIs (AIO)
- Marker-Based Location Sharing APIs (PC VR)
-
LBE Mode/LBE Hybrid Mode setup
-
LBE map configuration
-
Marker-Based Drift Prevention setup
-
Marker-Based Advanced Relocation setup
-
Marker-Based Scene Alignment setup
- Setting up Marker-Based Scene Alignment
- Configuring the position of an ArUco marker in a virtual scene (Unity)
- Creating ArUco markers for Marker-Based Scene Alignment
- Setting up Marker-Based Scene Alignment with VIVE Business Streaming
- Marker-Based Scene Alignment APIs (AIO)
- Marker-Based Scene Alignment APIs (PC VR)
-
Simulator VR Mode setup
- Setting up Simulator VR Mode
- Pairing wrist trackers with a headset
- Installing an anchor controller or tracker in a VR simulator
- Coordinate alignment
- Anchor controller and tracker origin points
- Aligning VR and anchor coordinate systems using a VR controller
- Aligning VR and anchor coordinate systems using an ArUco marker
- Simulator VR Mode FAQs
-
Other services
-
Additional features
Marker-Based Location Sharing
Users can share their locations with each other in the play area by scanning one or two
ArUco markers.
In this setup, players are tracked individually over Wi-Fi and are able to see each other in the play area. Marker-Based Location Sharing works in spaces up to 150 square meters and supports two ArUco markers.
Note: Only one
ArUco marker is required for location sharing. Using two markers will increase location sharing accuracy but result in higher latency.
Marker-Based Location Sharing utilizes VO Mode, which doesn't require players to share a map or pre-configure their headsets on a PC. Location sharing starts right after players scan the markers in the play area. This makes Marker-Based Location Sharing useful for multiplayer games and professional training scenarios.
For details on the requirements, see Requirements. For details on setting up Marker-Based Location Sharing, see Setting up Marker-Based Location Sharing.
此内容对您有帮助吗?
是
否
提交
谢谢!您的反馈可以帮助其他人了解最有用的信息。