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Moving a user to a specific point in a virtual scene

Marker-Based Location Sharing can be used to move a user to a specific point in a virtual scene based on the position of an ArUco marker.

You can use Marker-Based Location Sharing to align a virtual scene with physical objects placed near the user such as a desk, pillar, or box on the floor.

In a Marker-Based Location Sharing setup, when a user scans an ArUco marker, the origin point of the virtual scene is set to the position of the marker. As a result, the user is moved to the corresponding position in the virtual scene based on the position of the marker they scanned.

When setting up a marker in the play area, make sure the marker is facing the right direction. The marker in the virtual scene will be defined as follows:

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