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Marker-Based Relocation

Marker-Based Relocation allows users to resume tracking from anywhere in the environment after putting on the headset.

In LBE Mode or LBE Hybrid Mode setups, the headset's tracking engine can sometimes take a long time to recognize the environment and determine the user's location due to the large scale of the play area.

Marker-Based Relocation saves time by allowing the headset to determine the user's location after scanning an ArUco marker instead of relying on the LBE map. By placing ArUco markers in the play area wherever users put on their headsets (for example, in the preparation area or any section of the play area), users can rotate in and out of a game or training simulation with minimal turnover time.

To run Marker-Based Relocation, Marker-Based Drift Prevention must be enabled in your configuration.

For details on setting up Marker-Based Relocation, see Marker-Based Drift Prevention and Marker-Based Relocation setup.

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